Friday, August 6, 2010

The Legend of Zelda: The Minish Cap (2005 Game Boy Advance Game)

As is the problem for me with most Zelda games, the most annoying thing about The Minish Cap is that nearly every puzzle is based on what you are allowed to do at that moment. Need to blow something up? Well, you're bombs fall though the floor here, so figure something out. Ohh look! There's something across a chasm! Jump over and get it? No. Can't jump here, for whatever reason. Can hop off the edge, yes, but I am not allowed to jump. The things that you can get around and over and the things you can't as a miniscule person are sometimes fascinating!

It frustrated the piss out of me. I think I just must come to terms: there are not good fantasy games in the video game industry. They abound as books, are up and coming as movies, are utterly ignored in video games.

Except Zelda. Which is a poor offering. And has been since the days of the Super Nintendo in the mid '90s. Back then, Final Fantasy (which is far better fantasy, but I don't like the turn-based thing. It ruins the mood) came up with the idea that you can push the meandering, horbgorbling ("to wander around aimlessly") populous if they get in your way. It was a great idea that kept you from getting trapped in corners or waiting for someone to eventually stumble out of your way that has been abandoned in the last decade.

Your hat talks way, way, way too much. And ruins the puzzles. Moving around is slow. And boring. There are games which may have been fun (such as trading figurines) if you didn't have to repeat the same numbing combination of movements over and over and over. There's too much switching out weapons and repeating stupid puzzles. Block puzzles are based on your ability to push some stones, but not others. The division between pushable and non-pushable blocks is inexplicable.

My least favorite part of this game, however, was the programmers favorite trick: the duplicating. It's just annoying. Cute and clever at first, but it quickly (very quickly) gets "Annoying. And Frustrating".

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